Glossary — common terms in plain language.
A reader-facing glossary covering the terms most likely to appear in a 13-card rummy hand, with Devanagari forms where useful.
Glossary
Common rummy terms in plain English.
A reader-facing glossary that covers the terms most likely to appear in a 13-card Indian rummy hand. Bilingual terms include the Devanagari form where useful.
Pure sequence (शुद्ध अनुक्रम)
Three or more consecutive cards of the same suit, no wild joker in the chain. Required for a valid declaration.
Impure sequence
Three or more consecutive cards with one or more substitutions by the wild joker or printed joker.
Set (समूह)
Three or four cards of the same rank in different suits.
Wild joker (जोकर)
All cards of the rank shown on the flipped card at the start of the deal.
Printed joker
The joker card; counts as zero points and substitutes for any missing card.
First drop
Leaving the hand before picking up a card from stock.
Middle drop
Leaving after picking at least one card from stock but before melding.
Wrong show
A declaration with invalid groupings or extra cards; carries the table's maximum deadwood penalty.
Pool ceiling
The cumulative-score boundary (commonly 101 or 201) above which a player is eliminated.
KYC
Know Your Customer — the verification step that licenses operators must complete before authorising withdrawals.
How to use the glossary
Three suggestions for the reader who finds an unknown term mid-hand.
- Read the glossary before sitting at a table, so the terms arrive in context.
- Use the browser's in-page find to locate a term in the glossary — every term appears once.
- If a term used by an operator does not appear here, ask the table's host before betting on its meaning.
Intermediate terms
Beyond the beginner list — terms that surface after a few sessions.
Undercut
In gin rummy, the loser outscores the knocker; the loser wins the hand and earns a bonus on the score difference plus the undercut points.
Big gin
In gin rummy, a hand where all eleven cards are in groups with no deadwood; the bonus is 31 points.
Spread
In gin rummy, a hand where the loser has spread deadwood above the threshold; the loser's card count is added to the winner's score.
Pool ceiling breach
The moment a player crosses the pool's cumulative-score boundary; the player is eliminated from the session.
Time-out reminder
A periodic on-screen notification showing session duration and net position. The most common responsible-play reminder.
Etiquette in two words
Terms older readers sometimes use, with their current meaning.
- Show — declare. A "show" is the laying out of a completed hand at the end of a deal. Modern Indian platforms use "declare" more frequently.
- Stock — the closed pile a player draws from. Older texts sometimes use "stock pile" or "talon".
- Table — a single game instance. Larger operator lobbies host many tables simultaneously; each table has its own seat list.
- Lobby — the screen listing available tables. The lobby can be filtered by format, stake, and table size.